This model, created within a year of the release of the original game, fixes all of these problems, to create an impressive model that holds up well even by modern standards. The Donkey Kong model from the original DKC, though impressive at the time, showed some hallmarks of early CG, namely that Donkey Kong’s furry body was all one solid shape, and his fingers and toes didn’t cleanly mesh with his body, appearing to be separate objects fused together. GBA Donkey Kong Country 2 (Artwork, In-Game) SNES Donkey Kong Country 3: Dixie Kong’s Double Trouble! (Artwork) SNES Donkey Kong Country 2: Diddy’s Kong Quest (Artwork) The JY-033 version uses SNES Donkey Kong Country artwork.Donkey Kong Through the Years (Part 4): DKC2 Donkey Kong Melee screenshots with Donkey Kong, Those were sold in Russia in late 2001. Some versions of the cartridge art of this game (numbered JY013 and JY014) contain Super Smash Bros.logo can be accessed by hitting Up, Down, Up, Down, Left, Left, Right, Right on the title screen. This is the only pirate of Donkey Kong Country to use the Western name rather than the Japanese name ( Super Donkey Kong).The 4 on the title screen is seemingly out of place, similar to the 6 on Sonic 3D Blast 6's title screen, and is missing a tile.CH - CH - DK - DD (Stage 5-3/Final Boss).Rool DK = Donkey Kong DD = Diddy CH = Chomps This is similar to the glitch that usually happens in Donkey Kong Land when the player gets hit when there is no ground on the bottom of the screen. If the player gets hit and falls down a pit, there is a glitch where the player will lose a life, even if the player has both Kongs.Graphics: Y.Y.C, Carroll, Freeman, Sakula.Programmers: Hung Hsiang LIN, S.S HSIEH.Earlier versions of some of the music tracks can be found in the NSF of Earthworm Jim 3.The sprites for the numbers are identical to the ones from Somari, only being moved a pixel lower.The NSF rip of this game includes the ghost house, castle and ending themes from the Famicom pirate of Super Mario World, suggesting that Donkey Kong Country 4 was built off of it.This game has similar graphical errors to other Hummer Team games.If the player jumps while carrying a barrel, they will slow down slightly, similar to Somari and Super Mario World.However, other Hummer games such as Somari (released before Donkey Kong Land) have this feature. When pausing the game, all the sprites disappear.When falling down a pit, you will restart the level with only one Kong, even if you had two before falling down the pit.The teleporting animation when breaking a DK Barrel, as well as the shrinking animation when switching a Kong, are both very similar to Donkey Kong Land's animations.In the official port of Donkey Kong Country for Game Boy Color, which was released in 2000, this is also the case. Only one Kong can appear on the screen at a time.2 in 1 - A menu that gives the player a choice to play either Donkey Kong Country 4 or The Jungle Book 2.ĭespite being a port of Donkey Kong Country, this game also has a few similarities to Donkey Kong Land:.
#DONKEY KONG COUNTRY 2 ARTWORK PASSWORD#
It gives the player 30 lives instead of 25, removes the password system, and starts on the third level instead of the first. The Jungle Book 2 - A hack that replaces both Donkey Kong and Diddy Kong with Mowgli from The Jungle Book.This allows them to sell multiple different versions simply by soldering points on the PCB: The ending was replaced with a simple credit sequence as well as a "The End" message.Ĭommon with other games released by J.Y., several variations are contained within the same ROM. However, because the player starts with 25 lives, it takes a while (and possibly many intentional deaths) to reach this screen. The passwords are displayed whenever the player gets a game over as opposed to beating a level like in Aladdin. The save feature was removed, and replaced with a password system similar to Aladdin. The animal buddies are completely missing, not unlike many other Donkey Kong Country pirates. Nevertheless, there is still the occasional sprite flickering in-game. The sprites are smaller than the original, likely because of the Famicom's sprite limit. The only map shown in the game is the world map. As opposed to the original game where you go to the map every time you beat a level, in this game you only go to the map after the title screen and after defeating a boss. Many of the boss fights are from the original game. The two Kongs can be swapped by pressing Select, provided both are available. The player controls Donkey Kong and Diddy through numerous side-scrolling levels of many different themes.